![]() ![]() ![]() We also have images for track stops and rollers that aren’t coded up yet. There are carved tracks from the top, transitioning into some wooden ones, and finally some stone ones heading up from the southwest. Here are the larger workshops, the siege workshop and the kennels.Īnd here are the minecart tracks. We do have a few things we can show this week: In the meantime, I’ve been handling various bits, like support for pet/vermin display and getting adventure mode showing the basic tile view (still quite rough). Dwarf fortress petitions code#I didn’t have a scene to show, so I was just pottering away on code bits in a sleep-deprived pandemic haze and lost track (I’ve remained healthy, but the sleep schedule has become unmoored.) The main project for the artists is the rivers and brooks, and that’s going well. Minnesota Freedom Fund will be linking additional organizations as well.Īh, sorry for the gap there. ![]() We’ve given to Rebuild Lake Street, the BLM Seattle Freedom Fund, and Reclaim the Block. It’s likely those of you that want to contribute to relevant funds have located some already. No amount of protection afforded to white people is worth the horror we continue to perpetuate in this country against millions in marginalized communities. So, specifically, we support efforts to defund the police, as well as those to minimize and abolish incarceration. While the protests against the murder of George Floyd and police brutality, and the ensuing police riot, continue in this country, we don’t want to be silent, nor do we want to make a generic brand statement. Dwarf fortress petitions Offline#Our site and the Dwarf Fortress File Depot may still be on and offline a bit while we migrate to a new hosting company. Sorry for the outages over the last few days. Here’s the monthly report, and the Future of the Fortress. Toys, shields, trap components, prepared food, various constructed floors, and all manner of other tiles up and running, and we should have some additional presentable images soon. Otherwise, I’ve continued catching up with identifiers. We also have an early image here of the more opaque pools. It’s going to be exciting to see how floodgate systems and other fluid systems look as they all come online. I didn’t anticipate back when we started that we’d have a sixteen frame animation cycle in the game, but we have one now! We might revisit flow direction indications a bit with this, and make some additional tweaks, but the rocks and refraction effects are really cool as it stands. Has some Kruggsmash bits and other production bits, so not strictly an interview. Here’s an interview with Noclip we did back at GDC last year when people could sit down in person for interviews and such things. We’ll figure something out! Sorry for the ongoing irritation there. We’ve tried three options and are continuing discussions with support. We’re still having some trouble getting the Dwarf Fortress File Depot to come up consistently after the site move. Here are some more underground creatures and weapon/tool items made from different materials. Here’s the Debug Creature we’ve been using for creatures without tiles, after having arranged some swords of various materials in the arena. Dwarf fortress petitions mods#These are done in code based on the RGB color provided in the raws for the metals so they should work with metal mods etc. Most lately we’ve experimented a bit with material recolors for items. Tomorrow at noon US Pacific time, and 9pm in Austria, I’ll be having a conversation with Johanna Pirker at Game Dev Days Graz 2020. Here’s an audio interview I did with BLindiRL. DWARF FORTRESS CLASSIC 0.47.04 (February 29, 2020)Īll Versions Current Development: RSS Feed, Release Feed, ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |